![]() )Īlso, the enemys don't have the patrolling state (this state makes then walking in a path marked on the floor). Maybe I can add the possibility that sounds echoing over unlocked doors only. The trouble is that guards don't need keys to open locked doors. In current state, If I enable the sound to go over doors, Is very possible to have a chain reaction, that makes ALL guards on the level comes at you. But they have a extra "sprite", called, "Deaf Guard", that I didn't add to the game (sorry). Ok, some people says about sounds that don't echoing over doors, the original wolfenstein echoes sounds in a area, with doors opened or closed. * Better AI - There is always improvements to be done! I add some extra features to the game, change some sprites and sounds. I'm working now in a "true save" system, that save your real state, not the one when you start the level like now. * Modified AI to act more like the original one, still a bit agressive. * Full Spear of Destiny Added (As episode 7), slight modified. ![]() :) I already release my pack of componentes on DelphiX/UnDelphiX forum for music/mp3/state control. I fixed some bugs, add new tiles and the Spear Item, that ends the level when picked. is hot!ĪrmoredChaos and Chaos Knight -> He looks like the Death Knight, but when defeated, the armor drops, and a mutant appear from inside. Also, new enemies to use on spear.įlameLord -> A lord (GunLord, WarLord) that uses a flamethrower. I take a bit more time, and add support to Spear of Destiny, a new "Episode 7" no new game menu. My next project will be a remake entirely using 3D of some old atari games. I write this game entirely from scratch, using Delphi and Dev-Cpp. Oh, my game isn't a mod, it's doesn't use any code from original wolf (but uses it's resources, and others resources found on lots of mods). These people are the creators of some tools that I use on my game. ![]() I just want to say thanks to "DieHard Wolfers", "AReyeP and MCS" and "Wolfenstein 3-D Dome", I know that these people now know my game, and I learn so much about wolfenstein in they site too. (so, any enemy can have it's drops customized. My version requires that you put a "item" on same place of the boss/enemy. The original wolfenstein have hardcoded to some bosses spawn a gold key or make you win the level. A missing Gold Key prevents you to finish the level. I found a nice bug on E6M10 (Secret Level of 6 Episode). If people really like it, I can release the source code of the game, and/or packages, and/or de map editor for it. ![]() I use some of my components here, the "NativeStorage", a Delphi component that holds streams of data by name - with support to save/load the entire data to disk/another stream. I already update the HUD, and change the music system (instead the huge mp3, now uses the original imf songs, emulated - tks Mame, your opl3 emulator is awesome).Įverything is more compact now, just the exe, a dll (my version of imfplayer.dll - tks WDC), and 4 datafiles. The engine have nice extra features, that you don't see on original game. I'm actually on a Beta Final version, there is some bugs left, missing sounds and maybe some maps have something wrong (since I import then from original game, there is some nice tricks that they used). UnDelphi圎x: A small extension package, with my own version of TDXMusic (play midi using DirectMusic and mp3 using DirectShow), a TDXStateMachine component (to manage states of the game, very good.) Hello people, I just take some time, and made my first GLScene game, is a Remake of a oldware, Wolfenstein 3DĬhaosEdit/WDC/NewWolf: Nice tools to extract information and convert to modern media. ![]()
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